Hello
I having issue with script, after destroy its still active and indexing nil with size
script.Parent.Warn:Play()
for i = 1,5 do
for i = 1,3 do
script.Parent.Size = script.Parent.Size + Vector3.new(2,2,2)
wait()
end
for i = 1,3 do
script.Parent.Size = script.Parent.Size - Vector3.new(2,2,2)
wait()
end
wait()
script.Parent:Destroy
end