Hello! I’m trying to tween an object but on the client-side. It doesn’t work though and it errors. Can you help fix this?
Local Script in StarterGui:
local access = game.ReplicatedStorage.Events:WaitForChild("AccessGranted")
access.OnClientEvent:Connect(function(tween1, tween2)
tween1:Play()
wait(3)
tween2:Play()
end)
Script it fires in:
local tweenService = game:GetService("TweenService")
local accessGranted = game.ReplicatedStorage.Events:WaitForChild("AccessGranted")
local door = workspace.Door
local openDoor = tweenService:Create(door, TweenInfo.new(1), {Position = Vector3.new(8, -0.5, 48)})
local closeDoor = tweenService:Create(door, TweenInfo.new(1), {Position = Vector3.new(8, -0.5, 56)})
script.Parent.ProximityPrompt.Triggered:Connect(function(player)
if player.Backpack:FindFirstChild("Key") then
accessGranted:FireClient(player, openDoor, closeDoor)
print("Access granted!")
else
print("Access denied. Comeback with the key!")
end
end)
It seems that tween1 and tween2 is nil, which I’m guessing because you can’t pass tweens through remote events. I believe you should create the tweens in the local script so that you can easily play it from there.
Updated Local Script:
local access = game.ReplicatedStorage.Events:WaitForChild("AccessGranted")
local door = workspace.Door
local openDoor = tweenService:Create(door, TweenInfo.new(1), {Position = Vector3.new(8, -0.5, 48)})
local closeDoor = tweenService:Create(door, TweenInfo.new(1), {Position = Vector3.new(8, -0.5, 56)})
access.OnClientEvent:Connect(function()
openDoor:Play()
wait(3)
closeDoor:Play()
end)
Updated Server Script:
local tweenService = game:GetService("TweenService")
local accessGranted = game.ReplicatedStorage.Events:WaitForChild("AccessGranted")
script.Parent.ProximityPrompt.Triggered:Connect(function(player)
if player.Backpack:FindFirstChild("Key") then
accessGranted:FireClient(player)
print("Access granted!")
else
print("Access denied. Comeback with the key!")
end
end)
2 Likes
Try send door as the parameter, and Tween from the local script. Or what @BabyNinjaTime said.
1 Like
It worked perfectly. Thanks @BabyNinjaTime and @CipherFunctions.