Ted here. I’m trying to define a variable called, ‘distance’ which is defined as the magnitude of the difference of the player’s head position and the crafting bench model’s position.
I keep getting error:
Code:
--//player walks up to crafting bench model, crafting ui should appear visible to the player. if they walk away, it goes invisible
--//need to constantly check player's magnitude.
--//Need to evaluate if player's magnitude is less than 2 (magnitude btetweeen themself and the craftingbench), if so display the crafting interface, else make it invisible
local RunService = game:GetService('RunService')
local HTTPService = game:GetService('HttpService')
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local Player = game.Players.LocalPlayer
local Interface = script.Parent
local CraftingBench = workspace.CraftingBench
local CraftingMenu = Interface.Windows.Crafting
CraftingMenu.Visible = false
task.defer(function()
while task.wait(0.25) do
if Player then
if Player.Character then
local headPosition = Player.Character.Head.Position
local craftbenchPosition = CraftingBench.MeshPart.Position
local distance = Player:DistanceFromCharacter(headPosition - craftbenchPosition).Magnitude
if distance <= 5 then CraftingMenu.Visible = true else CraftingMenu.Visible = false end --**displays crafting window false/true on distance
end
end
end
end)