I don’t know, well, maybe as the error suggests, because the game is still not approved? What i mean is that the Game is still not approved by the moderation, i hope this helps
Might be useful to provide code here so we know what functions you’re using. But first thing I can think of would be using the teleportService’s teleport() function over TeleportToPlaceInstance() function
game.ReplicatedStorage:WaitForChild("FinishStep2").OnServerEvent:Connect(function(player,text,templateID)
local placeID
local success
local data
local inTable
local successer, dataer = pcall(function()
placeID = AssetService:CreatePlaceAsync(text,templateID,"epic")
local returned = serverPlaceIDStore:GetAsync(text) or nil
inTable = returned
if returned == nil then
serverPlaceIDStore:SetAsync(text,placeID)
end
end)
success = successer
data = dataer
print(inTable)
if inTable == nil then
if success == false then
game.ReplicatedStorage:WaitForChild("Step2Error"):FireClient(player,data)
else
wait(3)
print(placeID)
game.ReplicatedStorage:WaitForChild("FinishStep2"):FireClient(player,placeID)
end
else
game.ReplicatedStorage:WaitForChild("Step2Error"):FireClient(player,"Server already exists.")
end
end)