I have no clue why this is happening, its never happened before.
local Decompose = game.ReplicatedStorage.Decompose
local GetOut = game.ReplicatedStorage.Undecompose
local function Decompose(player)
local Char = game.Workspace:WaitForChild(player.Name)
Char.HumanoidRootPart.Anchored =true
end
local function GetOut(player)
local Char = game.Workspace:WaitForChild(player.Name)
end
GetOut.OnServerEvent:Connect(GetOut)
Decompose.OnServerEvent:Connect(Decompose)