Attribute marked as false, still, if statements that require it to be true run

So I have this script that acts as my shop system and when an item with the attribute “Singular” is marked false, you should be able to but the item as much as you want. But it doesn’t work, and it acts as if its set to true, but it prints false.

Here is important code: local folder = script.Parent
local BuySound = script.BuySound
local NoBuySound = script.NoBuySound
local tools = game.ReplicatedStorage.Tools
local promptTemplate = script.Prompt

for i, v in pairs(folder:GetChildren()) do
if not v:IsA(‘Script’) then
local prompt = promptTemplate:Clone()
local price = v:GetAttribute(‘Price’)
local name = v:GetAttribute(‘Name’)
local singular = v:GetAttribute(‘Singular’)
local item = tools:FindFirstChild(name)
prompt.Parent = v
prompt.ActionText = 'Buy - ‘… price… ’ Tix’
prompt.ObjectText = name
prompt.Enabled = true

	prompt.Triggered:Connect(function(plr)
		local char = plr.Character or plr.CharacterAdded:Wait()
		local human = char:FindFirstChildOfClass('Humanoid')
		
		if plr.leaderstats.Tix.Value >= price then
			if not v:HasTag('Upgrade') then
				print('Not upgrade')
				if not singular then
					print(singular)
					if plr.Backpack:FindFirstChild(name) or plr.Character:FindFirstChild(name) and singular == false then
						prompt.MaxActivationDistance = 0
						NoBuySound:Play()
						return
					end
				end
				
				
			plr.leaderstats.Tix.Value -= price
			BuySound:Play()
			item:Clone().Parent = plr.Backpack
			if singular then
				prompt.MaxActivationDistance = 0
			end
			
			if v:HasTag('Disappear') then
				v:Destroy()
			end

Neverminded I solved it I’m just really low on intelligence

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