As a Roblox developer, it is currently too hard to create unique and interesting post porccesing effects.
Yes i am aware this is like the 10th post about shaders and as such will be more about my proposed solution rather than the problem as the problem has already being adressed by others.
A overhaul of the post proccesing effect in a similar way as the audio api was would allow developers near limitless power to create post proccesing effects that were never before possible:
- tinted bloom
- hue shifting
- custom tonemapping
- sharpening
- chromatic aberation
The new system would be the current post proccesing effects, wires, a invert effect that would 1/colour the input, zoom effect, and a simple combine effect that combines two wires together with a few modes such as:
- multiply
- add
- subtract
- divide
If Roblox is able to address this issue, it would improve my development experience because It would be possible to create many more effects than are currently possible.