Audio LoopRegion equivalent for Animations (Animation(Track).LoopRegion)

Currently it’s not possible to have looped animations in a full sequence with not loop intended motion. This requires additional assets to be loaded, which sometimes may not look clean with bad bandwidth varying per user & device. I’ve tried to set positions using .DidLoop but that leaves a frame of the start visible and .Ended leaves an even bigger gap.

A LoopRegion NumberRange value for animation(track?) instances would help a lot, as it lessens the amount of animations to be loaded to sequence together and it could become beneficial for the UGC catalog, allowing developers to create gestures that play as an intro followed up by a loop.

Thanks for reading and considering!!!

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Vouch!! This would be insanely useful for developers and creators alike :slight_smile:

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bummmmmmppppppp essential feature

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