I was in Studio all day until getting a 1 day ban for a shirt image I uploaded. I could not save my game as Studio forces a pop-up telling you to either quit or log out because you’re banned. Fortunately, I was able to appeal the ban, but upon reopening the game, I found that none of the work I’d done today was saved. I immediately closed Studio again and checked my auto-save folder, as I distinctly remember seeing auto-recovery logs in the Output. Yet, after sorting the files by date modified, there were no auto-recovery files since 23 July.
I’ve provided the log file in a private message, which I’ve checked to verify that there were indeed logs stating that auto-recovery files were saved.
This happened while working in a game with Team Create disabled. For someone who might say I should’ve had Team Create enabled for it to auto-save, I deliberately disabled Team Create due to a different issue
Perhaps one can say I should have manually saved more often, and yes, I agree, but saving in this specific game takes a considerable amount of time due to how big it is (way longer than in Team Create), and that time adds up incredibly fast especially on top of the 5 minute “auto-saves” which also take a long time. I should also be able to rely on the auto-recovery files, which would at most set me back 5 minutes when having to use them.
System information:
Ryzen 9 7900
GeForce RTX 4080 Super
64gb DDR5 RAM
Beta features enabled:
Animation Graph
glTF Export
Live Animation Creator
Revamped Asset Manager
Segment by Parts
Expected behavior
When getting banned, Roblox Studio should at the very least have the courtesy to either let you save your game before quitting, or automatically save (not publish of course) the game to Roblox (not referring to ‘auto-recovery’ files). The auto-recovery files should also actually be saved to my system.
A private message is associated with this bug report