Recently, our game, has noticed an increase of reports that our AFK solution was failing to reconnect players as intended.
I watched this go down in real time as a server I was in, suddenly rebooted. Not only is this very jarring for a player to experience but unfortunately our AFK system activates on a timer due to some complications I had with with saving boat state. This obviously breaks during a reboot ![]()
Additional note about complications in staff-only section
Server boosts that are very common in other fishing experiences, and, MMORPGs are also impacted. The vast majority of titles do not track remaining time for products designed to only exist within that session, us included.
The game had been updated about 2 hours prior but there no indicators of poor client/server performance. Probably worth noting there is a slight memory leak on the server but the overall performance is much better than other titles.
Extremely similar report to ours can be found here: Servers randomly kicking players due to "The server has shut down"
Players that were kicked from their old server but not properly relocated
Expected behavior
Servers should not automatically reboot & alert developers in the event of an internal failure or closure.
A private message is associated with this bug report


