Automatically flying without press any key

so I found this localscript (StarterPlayerScripts) that I found coded by @jiffy_978 and I want to make it automatically flying without press any key so player spawned and fly around like in https://www.youtube.com/watch?v=mAXnrVcTtsU

so where/how do I can change the script can automatically flying without press any key

repeat wait() 
until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid") 
local mouse = game.Players.LocalPlayer:GetMouse() 
repeat wait() until mouse
local plr = game.Players.LocalPlayer 
local torso = plr.Character.Head 
local flying = false
local deb = true 
local ctrl = {f = 0, b = 0, l = 0, r = 0} 
local lastctrl = {f = 0, b = 0, l = 0, r = 0} 
local maxspeed = 20 
local speed = 25 

function Fly() 
	local bg = Instance.new("BodyGyro", torso) 
	bg.P = 9e4 
	bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) 
	bg.cframe = torso.CFrame 
	local bv = Instance.new("BodyVelocity", torso) 
	bv.velocity = Vector3.new(0,0.1,0) 
	bv.maxForce = Vector3.new(9e9, 9e9, 9e9) 
	repeat wait() 
		plr.Character.Humanoid.PlatformStand = true 
		if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then 
			speed = speed+.5+(speed/maxspeed) 
			if speed > maxspeed then 
				speed = maxspeed 
			end 
		elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then 
			speed = speed-1 
			if speed < 0 then 
				speed = 0 
			end 
		end 
		if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then 
			bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed 
			lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} 
		elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then 
			bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed 
		else 
			bv.velocity = Vector3.new(0,0.1,0) 
		end 
		bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) 
	until not flying 
	ctrl = {f = 0, b = 0, l = 0, r = 0} 
	lastctrl = {f = 0, b = 0, l = 0, r = 0} 
	speed = 0 
	bg:Destroy() 
	bv:Destroy() 
	plr.Character.Humanoid.PlatformStand = false 
end 
mouse.KeyDown:connect(function(key) 
	if key:lower() == "e" then 
		if flying then flying = false 
		else 
			flying = true 
			Fly() 
		end 
	elseif key:lower() == "w" then 
		ctrl.f = 1 
	elseif key:lower() == "s" then 
		ctrl.b = -1 
	elseif key:lower() == "a" then 
		ctrl.l = -1 
	elseif key:lower() == "d" then 
		ctrl.r = 1 
	end 
end) 
mouse.KeyUp:connect(function(key) 
	if key:lower() == "w" then 
		ctrl.f = 0 
	elseif key:lower() == "s" then 
		ctrl.b = 0 
	elseif key:lower() == "a" then 
		ctrl.l = 0 
	elseif key:lower() == "d" then 
		ctrl.r = 0 
	end 
end)
Fly()

Just set

local flying = false

to

local flying = true

The whole flying code only works if flying == true, and it always starts out not flying because flying is set to false on default. So yeah, just switch it to true so it starts out flying.

3 Likes

thank you so much, it worked!
but key script still there so I change

if key:lower() == "e" then 

into

if key:lower() == "0" then 

to hiding key

Just remove that section and remove the else from the next if statement. or just remove the code inside that if statement.

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