Autopsy system (not realistic)

Hey so im tryna make a system from a game I used to play where when players died their ragdol bodies were stored and one a certain team walked up to it, they could open a gui that was like a autopsy report that should injuries they sustained and how they died.

Ive tried making this myself but wow it is hard.

Heard the game used a table to get injuries like FallDeath = “Died from falling”

Link to a video showing this: https://www.youtube.com/watch?v=NYwWstJckD0&t=537s Skip to 8:54

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Please do not ask people to write entire scripts or design entire systems for you.

  1. Clone the character upon death (clean up unneeded Instances if necessary).
  2. Setup ragdoll joints, parent it somewhere in the workspace and setup your autopsy framework. Use CollectionService and attributes if you want.
  3. Setup client-side gui that displays autopsy. If you followed the method above, you have the attribute readily available for you to display.
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Tried to clone the character but always says its nil with the ragdoll im useing