AutoVehicle
AutoVehicle is a semi-automatic car rigging plugin that rigs cars in just few clicks. This is a great plugin for beginners and modelers to quickly and easily rig their cars to test them out or even place them into game without any scripting knowledge, it also saves a lot of time. For those interested, it does the most time consuming part of the car rigging process. The plugin is planned to be at some point 99.99% automatic, so you don’t have to do anything at all.
How To Use:
Step by step instructions
-
SetRotate
to45
, and set theMove
to1
stud. -
Create apart
, and resize it however you want, however It’s recommended that it’s size is1
stud on Y-axis. -
Create apart
which is acylinder
and resize it to make it look like a wheel. -
Duplicate thewheel
3 times and place it under each edge of thechassis
. -
Group the entire car, and name each part accordingly. Names must be uppercased. -
Create aVehicleSeat
and name it asSEAT
, put it on top ofCHASSIS
. -
Create 2 models, name one of themFAKE
and the other oneREAL
, then put all the car parts into Model namedREAL
. -
CreateConfiguration
inside of theModel
, and create the following inside of theConfiguration
:
-
BoolValue
name:AutoTorque
and value:true
, it determinates if theSEAT.Torque
must be set automatically by the script or not -
IntValue
name:EngineSoundId
and value:nil
, it stores asset id forSound
that will be used as engine sounds, if left empty it will not make a single sound
-
That’s all, you are all set. If you want to have some fancy looking car usingMeshParts
, then procced to continue if not then you can select theModel
and while you are selecting it, click on thePLUGINS
tab and click onAutoVehicle
icon, after that you can play test and enjoy your working car. -
Looks like you want a fancy car. Let’s get started. Slide in your beautiful car, and resize the parts accordingly so they fit the car. -
Ungroup your beautiful car and put it into theFAKE
model. Then name the wheels as you would name theREAL
ones. -
If your beautiful car has rims in the wheels, then put each one of them into properFAKE
wheel correspondingly. They don’t need to be named. -
Select theModel
, and while you are selecting it, click onPLUGINS
tab and then click on theAutoVehicle
icon. Your car should no longer have visibleREAL
parts. That’s all, you are all set. Now you can play test the car and enjoy your beautiful and working car.
Don't want to read the instructions? You can follow the video tutorial below!
Please keep in mind the video is compressed so the quality is terrible, so you can’t really see the text. For better understanding read the step by step instructions!
Having trouble following the instructions? or don't have time to follow them? Then click here!
Example: Example.rbxl (24.2 KB)
You just need to select the Model
and click on the AutoVehicle
plugin button, and then you are all set!
Documentation:
SEAT
Property | Value | Description |
---|---|---|
TurnSpeed | Float | Determinates the turning speed of the vehicle |
MaxSpeed | Float | Determinates the maximum speed of the vehicle |
Torque | Float | Determinates how fast the vehicle will able to attain the maximum speed of the vehicle, useless if AutoTorque is set to true |
Configuration
Property | Value | Description |
---|---|---|
AutoTorque | Bool | Determinates if the torque of the vehicle should be set automatically or not |
EngineSoundId | Int | Determinates the engine sound, if its left empty it will not create an engine sound |
Further information will appear here on how to use certain more fancier features.
Road Map:
- Custom vehicle
controller
scripts - Add
settings
to the plugin
Known Bugs:
- Sometimes
wheel
orchassis
attachments may not be set properly
Download:
Feel free to share your feedback on this plugin, as I am looking to improve!