AutoVehicle is a semi-automatic car rigging plugin that rigs cars in just few clicks. This is a great plugin for beginners and modelers to quickly and easily rig their cars to test them out or even place them into game without any scripting knowledge, it also saves a lot of time. For those interested, it does the most time consuming part of the car rigging process. The plugin is planned to be at some point 99.99% automatic, so you don’t have to do anything at all.
How To Use:
Step by step instructions
45, and set the
part, and resize it however you want, however It’s recommended that it’s size is
1stud on Y-axis.
partwhich is a
cylinderand resize it to make it look like a wheel.
wheel3 times and place it under each edge of the
Group the entire car, and name each part accordingly. Names must be uppercased.
VehicleSeatand name it as
SEAT, put it on top of
Create 2 models, name one of them
FAKEand the other one
REAL, then put all the car parts into Model named
Configurationinside of the
Model, and create the following inside of the
true, it determinates if the
SEAT.Torquemust be set automatically by the script or not
nil, it stores asset id for
Soundthat will be used as engine sounds, if left empty it will not make a single sound
That’s all, you are all set. If you want to have some fancy looking car using
MeshParts, then procced to continue if not then you can select the
Modeland while you are selecting it, click on the
PLUGINStab and click on
AutoVehicleicon, after that you can play test and enjoy your working car.
Looks like you want a fancy car. Let’s get started. Slide in your beautiful car, and resize the parts accordingly so they fit the car.
Ungroup your beautiful car and put it into the
FAKEmodel. Then name the wheels as you would name the
If your beautiful car has rims in the wheels, then put each one of them into proper
FAKEwheel correspondingly. They don’t need to be named.
Model, and while you are selecting it, click on
PLUGINStab and then click on the
AutoVehicleicon. Your car should no longer have visible
REALparts. That’s all, you are all set. Now you can play test the car and enjoy your beautiful and working car.
Don't want to read the instructions? You can follow the video tutorial below!
Please keep in mind the video is compressed so the quality is terrible, so you can’t really see the text. For better understanding read the step by step instructions!
Having trouble following the instructions? or don't have time to follow them? Then click here!
Example: Example.rbxl (24.2 KB)
You just need to select the
Model and click on the
AutoVehicle plugin button, and then you are all set!
|TurnSpeed||Float||Determinates the turning speed of the vehicle|
|MaxSpeed||Float||Determinates the maximum speed of the vehicle|
|Torque||Float||Determinates how fast the vehicle will able to attain the maximum speed of the vehicle, useless if AutoTorque is set to true|
|AutoTorque||Bool||Determinates if the torque of the vehicle should be set automatically or not|
|EngineSoundId||Int||Determinates the engine sound, if its left empty it will not create an engine sound|
Further information will appear here on how to use certain more fancier features.
- Custom vehicle
settingsto the plugin
chassisattachments may not be set properly
Feel free to share your feedback on this plugin, as I am looking to improve!