Avatar SLIM is turning avatars into skin demons when applying HumanoidDescriptions

Had to disable avatar SLIM in my newly released game due to it not playing well with my character morphs (using ApplyDescriptionAsync) and also misplacing back accessories

Instead of behaving how you’d expect, it instead maintains my original avatar but turns it into a monster



If you apply a morph and reset, your dead avatar will show the correct morph.

This does not happen in studio playtest, only happens in live games where it is enabled. Issue has persisted since SLIM avatars release

A private message is associated with this bug report

Hi,

Sorry about the confusion.

Unfortunately due to scalability concerns we currently don’t support post-avatar addition modifications.

* **Post-Addition Modifications:** Any change that “touches” the avatar model after the `Player.CharacterAppearanceLoaded()` signal fires will *not* be reflected in the SLIM representation of that avatar and the SLIM model of the *original* avatar will be rendered.
This includes changes like:
  * Any scripts that might modify the avatar model or appearance after it has been added into the experience
  * The avatar equipping a tool
  * The avatar adding or removing accessories or clothing
  * Highlights added to the avatar

I believe the character morph is one such modification.

Rest-assured, we are working hard to remove restrictions as quickly as possible.