Had to disable avatar SLIM in my newly released game due to it not playing well with my character morphs (using ApplyDescriptionAsync) and also misplacing back accessories
Instead of behaving how you’d expect, it instead maintains my original avatar but turns it into a monster
Unfortunately due to scalability concerns we currently don’t support post-avatar addition modifications.
* **Post-Addition Modifications:** Any change that “touches” the avatar model after the `Player.CharacterAppearanceLoaded()` signal fires will *not* be reflected in the SLIM representation of that avatar and the SLIM model of the *original* avatar will be rendered.
This includes changes like:
* Any scripts that might modify the avatar model or appearance after it has been added into the experience
* The avatar equipping a tool
* The avatar adding or removing accessories or clothing
* Highlights added to the avatar
I believe the character morph is one such modification.
Rest-assured, we are working hard to remove restrictions as quickly as possible.