Hey there!
My game Raise A Sonic has blown up recently. Lots of people are spending a lot of time on the game, but others not so much and it has brought my game down to an average visit length of 6 minutes.
Now, I can think of a few reasons but go ahead and play for yourself and let me know what you think:
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The House - the house isn’t sonic themed at all. I am working on a map update, but I don’t know if this is the main cause.
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Multiplayer Teleports - Players teleport to multiplayer and it basically ends their session as they join a new one.
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Rebirths - When you rebirth in my game you get kicked. This could cause lower visit length for the players that are really engaged.
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Game lacks things to do after you buy automation things. It becomes a wait and buy sort of thing. Should I be making more things for the player to do instead of waiting around, and if so what ideas do you have?
I know there are already a lot of posts on why average play time is low, but I would like to see something for exactly my game. Thanks for taking the time to read my post and maybe play my game!
-Jail