My game Raise A Sonic has blown up recently. Lots of people are spending a lot of time on the game, but others not so much and it has brought my game down to an average visit length of 6 minutes.
Now, I can think of a few reasons but go ahead and play for yourself and let me know what you think:
The House - the house isn’t sonic themed at all. I am working on a map update, but I don’t know if this is the main cause.
Multiplayer Teleports - Players teleport to multiplayer and it basically ends their session as they join a new one.
Rebirths - When you rebirth in my game you get kicked. This could cause lower visit length for the players that are really engaged.
Game lacks things to do after you buy automation things. It becomes a wait and buy sort of thing. Should I be making more things for the player to do instead of waiting around, and if so what ideas do you have?
I know there are already a lot of posts on why average play time is low, but I would like to see something for exactly my game. Thanks for taking the time to read my post and maybe play my game!