Hello, fella devs,
Well, I am trying to make an StarterCharacter for my survival game. But the humanoid auto smooth body parts is so annoying! How can I avoid that?

Hello, fella devs,
Well, I am trying to make an StarterCharacter for my survival game. But the humanoid auto smooth body parts is so annoying! How can I avoid that?

I’m not really sure about this because I don’t work with rigs much but try naming them differently and see what happens
You should put a SpecialMesh in the arms and legs and torso, and then set the mesh type for each SpecialMesh to “Brick”.
I did some testing in studio and can confirm this works!
I tested this out and it was very effective, I needed a kill effect where the player turns into ice and when I wanted to change the material I removed the humanoid for the effect but it always had so many errors with it. This was very helpful!