Maybe try making it negative?
Char.HumanoidRootPart.Velocity = -Char.HumanoidRootPart.CFrame.lookVector*330
This might not be the solution though, as I’m bad about physics.
Maybe try making it negative?
Char.HumanoidRootPart.Velocity = -Char.HumanoidRootPart.CFrame.lookVector*330
This might not be the solution though, as I’m bad about physics.