Background Beams overriding ParticleEmitters

I have background beams I use for the sea water, but they override any particle over them, making them completely transparent or barely visible (depending on the perspective).

Changing beams transparency or particles ZIndex/Brightness/LightInfluence/LightEmission doesn’t seem to fix this.

External Media

Expected behavior

As right behaviour, particles should show on top of any beam/3D object behind them.

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Thank you for submitting this bug report. Unfortunately, this is by design, but we’ve heard from multiple devs that they’d like this optionality so we’ve added it to our feature backlog.

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