Backpedaling for r6 animate

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    Backpedaling for r6, i want to make when the player moving backward. The walk animation speed become negative so i can get the walk animation look like it playing backward
  2. What is the issue? Include screenshots / videos if possible!
    I tried using Humanoid.MoveDirection.Z > 0 but it not working
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I try searching for how to detect player move direction and Animation:AdjustSpeed()
    After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
-- This is an example Lua code block

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