Im working on a backrooms game called “Eternal Spaces”, it will have 15 levels on release and new chapters as updates, each chapter having 15 levels
Some photos of the levels (currently 13)
Story could be…
You were walking around your neighborhood, then you trip on a crack in the sidewalk and right after you hit the ground you find yourself in The Lobby
The builds look good! But I feel some of them lack something, like some decorations to make it less “lifeless” if it can be named like that, but good j*b! I’ll play the game when it releases
idk you need to think of something original something that hmm has to do with the back story of the player not like a normal backrooms fall or something like that bc i am working on a liminal space game
Maybe it could be theres a crack in the sidewalk that has a yellow light coming out of it, and you move a loose piece of the sidewalk and you touch the yellow light and you are teleported
Im trying, but what levels arent liminal and how could i make them more liminal
Ty, which levels look lifeless by the way? And i can add more decorations easily, just tell me what i should add
so probably you should add these houses? Even though this is a different level (i think it’s like the level 94 in the canon)
Here i cant say for sure, because i cant see more, but if there are not some rocks, small lakes, logs on the ground, some bushes, etc then you probably should add them
Here is the same as the dark forest, i cant see more, you should add all decorations related to sea here
You should add some balloons floating, tables with pizza, birthday hats in the ground, etc.
I finished Level 1, im going to edit the main post now
Ill finish Level 0 next and also replace Level 6 with something different
Level 12 was also finished
Level 0 is not completely finished yet (a lot of building needs to be done) but is being worked on, i will add a screenshot now
And after Level 0 is finished then Level 6 will be worked on