Badge collecting system

How would I make a system like the ready player two event where you go to the middle, and it check to see if you have all the badges and if you do you float in the air like this?

You can check if a user has a badge by calling BadgeService:UserHasBadgeAsync().
The syntax is game:GetService("BadgeService"):UserHasBadgeAsync(userId, badgeId), and it’ll return true if they have the badge and false if they don’t.