You can write your topic however you want, but you need to answer these questions:
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What do you want to achieve? Keep it simple and clear!
Im trying to detect when a player gets a badge -
What is the issue? Include screenshots / videos if possible!
using:GetBadgeInfoAsync()
keeps saying the badge ID is invalid yet the same ID works on:AwardBadge()
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
i have double and triple checked the numbers and it seems fine
if it matters, the Get badge is in Local and the Award badge is in server
--server, works
game:GetService("BadgeService"):AwardBadge(player.UserId, numbers )
--client, doesnt work
game:GetService("BadgeService"):GetBadgeInfoAsync(player.UserId, numbers )
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.