Navmeshes are computationally more expensive to generate the more mesh parts are used. In combination with more pathfinding entities active.
It would be nice if we could have a way to save a static navmesh with developers enabling manual nav mesh management for more control on what workspace geometry is used for navmesh recompute.
Benefits:
- Developers can generate a static navmesh for the static portion of their world in studio.
- Option to dedicate a folder in workspace that is used for navmesh recomputation for dynamic objects.
- Potential for nav mesh editing.
Potential issues:
- Navmesh generation requires agent configuration to compute → Precompute for a specific configuration.