Ball Socket Constraint Glitchy/Laggy on Server

I’m using a ragdoll starter character, and with StarterCharacterScripts, I’m destroying the characters joints so that the ball socket constraints will hold together the characters limbs.

The ragdoll works perfectly fine on the client, but when its seen from the current server, the constraints seem to be lagging heavily.

Here is what’s happening on the client:

And this is the server:

Any thoughts on how to fix this?