Hello, So I’ve recently made a football from scratch. The ball travels well moves smoothly, no jittery or any of that. Overall I’m mainly concerned about how fast the ball travels in the air. Making it so that Wide Outs can’t catch the ball(Making it challenging).

How could I slowdown the balls speed so it doesn’t move as fast.

Code -

```
-- Pre Code --
local Position2 = Mouse
local Direction = Position2 - Position1
local Duration = math.log(5.001 + BallSettings.Gravity / BallSettings.FramePerSecond + Direction.Magnitude / Power * 100)
local Force = Direction / Duration + Vector3.new(0,2 * Duration * 0.5,0)
-- Update Football --
Character['Right Arm'].FBConnect.Part1 = nil
Football.Parent = workspace
Football.CanCollide = true
Football.Position = Position1
Football.AssemblyLinearVelocity = Force
-- Align Football --
local AlignRotation = Football:FindFirstChild('AlignRotation')
AlignRotation.Enabled = true
Football.CFrame = CFrame.new(Position1,Position2) * CFrame.Angles(math.pi/2,0,0)
-- Football CFrame --
while AlignRotation.Enabled do
task.wait()
-- Get CFrame Position / Update It --
local BallPosition = Football.CFrame.Position
Football.AssemblyLinearVelocity += Vector3.new(0,BallSettings.Gravity * RunService.Heartbeat:Wait(),0)
-- Check --
if Result == 'Throw' then
AlignRotation.CFrame = CFrame.new(BallPosition,BallPosition + Football.AssemblyLinearVelocity + BallSettings.Buffer) * CFrame.Angles(math.pi/2,math.pi,0)
Football.Attachment.Orientation += Vector3.new(0,20,0)
elseif Result == 'Kick' then
AlignRotation.CFrame = CFrame.new(BallPosition,BallPosition + Football.AssemblyLinearVelocity + BallSettings.Buffer) * CFrame.Angles(math.pi,math.pi/2,math.pi)
Football.Attachment.Orientation += Vector3.new(0,0,15)
end
end
```