I’m making a game that require a part to stick in one place but still capable of moving in all direction so I tried using ballsocketconstraints and notice that, when ever the root part making a move, the ballsocketconstraints will have a slight delay which cause this weird stretching, and I don’t want that, is there a way to fix this? or the alternative to a way I can weld a part to another part while still keep the physic property
i would probably try motor6Ds as you can still move them in all directions
I don’t think m6d would still allow the part to simulate the physic, it kinda just turn into a part of the model I can animate
after some more test I notice that the streching only happen after the player just joined the game for the first time, and will go away after hanging around the part containing the constraint for a while, so I guess it might be something to do with lag or network ownership