BasePart.PartDisconnected / BasePart.PartConnected events

Right now we have BasePart:GetConnectedParts() to find out what’s connected to a part, but we have no way to tell when the connected parts change unless we use GetConnectedParts every frame. BasePart should have PartDisconnected and PartConnected methods so we know when its gains/loses a connected part.


I could see this being useful in quite a few ways

Could we get a poll?

  • This would be useful
  • This would not be useful

0 voters