You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
Have this send an http request. -
What is the issue? Include screenshots / videos if possible!
It only prints “Function1”, and my username. -
What solutions have you tried so far?
I have attempted to debug the code, and mess with the arguments a bit.
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
--[[
____
/\ _`\ __
\ \ \L\ \ __ ____/\_\ ___
\ \ _ <' /'__`\ /',__\/\ \ /'___\
\ \ \L\ \/\ \L\.\_/\__, `\ \ \/\ \__/
\ \____/\ \__/.\_\/\____/\ \_\ \____\
\/___/ \/__/\/_/\/___/ \/_/\/____/
Admin Essentials v2
Plugin Documentation
*coming soon^tm
If you have any questions regarding Plugins, contact TheFurryFish.
--]]
local Http = game:GetService("HttpService")
local config = {
url = "REDACTED FOR SECURITY",
auth = 'REDACTED FOR SECURITY'
}
local Plugin = function(...)
local Data = {...}
-- Included Functions and Info --
local remoteEvent = Data[1][1]
local remoteFunction = Data[1][2]
local returnPermissions = Data[1][3]
local Commands = Data[1][4]
local Prefix = Data[1][5]
local actionPrefix = Data[1][6]
local returnPlayers = Data[1][7]
local cleanData = Data[1][8] -- cleanData(Sender,Receiver,Data)
-- Practical example, for a gui specifically for a player, from another player
-- cleanData(Sender,Receiver,"hi") -- You need receiver because it's being sent to everyone
-- Or for a broadcast (something everyone sees, from one person, to nobody specific)
-- cleanData(Sender,nil,"hi") -- Receiver is nil because it is a broadcast
-- Plugin Configuration --
local pluginName = 'logtraining'
local pluginPrefix = Prefix
local pluginLevel = 1
local pluginUsage = "cohostid" -- leave blank if the command has no arguments
local pluginDescription = "A training log."
-- Example Plugin Function --
local function pluginFunction(Args) -- keep the name of the function as "pluginFunction"
print("Function1")
local Player = Args[1]
print("Function PlrDefined")
print(Player.Name)
print(Args[2])
local SendTable = {
hostid = Player.userId,
cohostname = Args[2],
cohostid = game.Players:GetUserIdFromNameAsync(Args[2]),
userarray = {}
}
print("Function2")
for i,v in pairs(game.Players:GetPlayers()) do
if(v:GetRankInGroup(Also Redacted) >= 96) then
table.insert(SendTable.userarray, v.userId)
end
end
print("Function3")
local request = Http:RequestAsync({
Url = config.url .. '/logtraining',
Method = "POST",
Body = Http:JSONEncode(SendTable),
Headers = {
["Content-Type"] = "application/json",
['authorization'] = config.auth
}
})
print(request)
print("Function4")
end
-- Return Everything to the MainModule --
local descToReturn
if pluginUsage ~= "" then
descToReturn = pluginPrefix..pluginName..' '..pluginUsage..'\n'..pluginDescription
else
descToReturn = pluginPrefix..pluginName..'\n'..pluginDescription
end
return pluginName,pluginFunction,pluginLevel,pluginPrefix,{pluginName,pluginUsage,pluginDescription}
end
return Plugin