hello there devfourm community! I am having trouble with my plugin script which shows no errors but my utility list pops up whenever I someone gives an item to someone else, however, it doesn’t show who gave to who, any idea why?
--[[
____
/\ _`\ __
\ \ \L\ \ __ ____/\_\ ___
\ \ _ <' /'__`\ /',__\/\ \ /'___\
\ \ \L\ \/\ \L\.\_/\__, `\ \ \/\ \__/
\ \____/\ \__/.\_\/\____/\ \_\ \____\
\/___/ \/__/\/_/\/___/ \/_/\/____/
Admin Essentials v2
Plugin Documentation
*coming soon^tm
If you have any questions regarding Plugins, contact TheFurryFish.
--]]
local Plugin = function(...)
local Data = {...}
-- Included Functions and Info --
local remoteEvent = Data[1][1]
local remoteFunction = Data[1][2]
local returnPermissions = Data[1][3]
local Commands = Data[1][4]
local Prefix = Data[1][5]
local actionPrefix = Data[1][6]
local returnPlayers = Data[1][7]
local cleanData = Data[1][8] -- cleanData(Sender,Receiver,Data)
-- Practical example, for a gui specifically for a player, from another player
-- cleanData(Sender,Receiver,"hi") -- You need receiver because it's being sent to everyone
-- Or for a broadcast (something everyone sees, from one person, to nobody specific)
-- cleanData(Sender,nil,"hi") -- Receiver is nil because it is a broadcast
-- Plugin Configuration --
-- Plugin Configuration --
local pluginName = 'utilitylogs'
local pluginPrefix = Prefix
local pluginLevel = 1
local pluginUsage = "<User(s)>" -- leave blank if the command has no arguments
local pluginDescription = "See's Hand-to logs."
-- Example Plugin Function --
local function pluginFunction(Args)
local Player = Args[1]
local PlayerToDisplay = Args[1]
local Table = {}
local Victims = returnPlayers(Player, Args[3]) if not Victims then return end
local combinedVictims = ''
for a,b in pairs(Victims) do
if combinedVictims == '' then
combinedVictims = b.Name
else
combinedVictims = combinedVictims..', '..b.Name
end
end
local tool = game.ReplicatedStorage
local utilitylog = game:GetService("ServerScriptService").UtilityScript
tool:WaitForChild("ToolSignal").OnServerEvent:Connect(function(playerWhoFired, playerWhoReceived, toolReceived)
for i,v in pairs(game.Players:GetChildren()) do
if returnPermissions(v) >= 1 then
remoteEvent:FireClient(v,"List","Utility Logs")
table.insert(Table,"Player Handed ".. playerWhoFired .." Handed ".. playerWhoFired .." (".. toolReceived ..")")
remoteEvent:FireClient(Player, "List", "CUtility Logs", true, true, Table)
end
end
end)
end
-- Return Everything to the MainModule --
local descToReturn
if pluginUsage ~= "" then
descToReturn = pluginPrefix..pluginName..' '..pluginUsage..'\n'..pluginDescription
else
descToReturn = pluginPrefix..pluginName..'\n'..pluginDescription
end
return pluginName,pluginFunction,pluginLevel,pluginPrefix,{pluginName,pluginUsage,pluginDescription}
end
return Plugin