Hi, why when I run a remote, the fireball doesn’t go to the mouse location. Here’s a video:
I want the ball to go to the MOUSE CENTER, here’s the code if you want it:
Remote Event Call
-- Services
local replicatedStorage = game:GetService("ReplicatedStorage")
local userInputService = game:GetService("UserInputService")
-- Variables
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local remoteEvent = replicatedStorage.ElementsRemoteEvents.Fire.FireballRain.FireballRainRemoteEvent
local playerMouse = player:GetMouse()
-- Settings
local debounce = true
local key = 'Q'
userInputService.InputBegan:Connect(function(input, isTyping)
if isTyping then return end
local keyPressed = input.KeyCode
if keyPressed == Enum.KeyCode[key] and debounce and character then
debounce = false
remoteEvent:FireServer(playerMouse.Hit)
wait(1)
debounce = true
end
end)
Fireball Settings
-- Services
local replicatedStorage = game:GetService("ReplicatedStorage")
-- Variables
local remoteEvent = replicatedStorage.ElementsRemoteEvents.Fire.FireballRain.FireballRainRemoteEvent
-- Settings
local damage = 10
remoteEvent.OnServerEvent:Connect(function(player, playerMouse)
local character = player.Character or player.CharacterAdded:Wait()
local fireballRainModel = Instance.new("Model")
fireballRainModel.Parent = workspace
local centralPart = Instance.new("Part")
centralPart.Shape = Enum.PartType.Ball
centralPart.Anchored = false
centralPart.CanCollide = false
centralPart.Color = Color3.fromRGB(138, 72, 39)
centralPart.Material = Enum.Material.Neon
centralPart.Size = Vector3.new(2, 2, 2)
centralPart.Name = "CentralPart"
centralPart.CFrame = character.HumanoidRootPart.CFrame
centralPart.Parent = fireballRainModel
local fieldPart = Instance.new("Part")
fieldPart.Shape = Enum.PartType.Ball
fieldPart.Anchored = false
fieldPart.CanCollide = false
fieldPart.Color = Color3.fromRGB(213, 115, 61)
fieldPart.Material = Enum.Material.Neon
fieldPart.Transparency = 0.3
fieldPart.Size = Vector3.new(2.4, 2.4, 2.4)
fieldPart.Name = "FieldPart"
fieldPart.CFrame = character.HumanoidRootPart.CFrame
fieldPart.Parent = fireballRainModel
local fireParticles = replicatedStorage.ElementsModels.Fire.FireballRain.CentralPart.fireParticles:Clone()
fireParticles.Parent = centralPart
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyVelocity.Velocity = playerMouse.lookVector*40
bodyVelocity.Parent = centralPart
local bodyVelocityTwo = Instance.new("BodyVelocity")
bodyVelocityTwo.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyVelocityTwo.Velocity = playerMouse.lookVector*40
bodyVelocityTwo.Parent = fieldPart
local debounce = true
fieldPart.Touched:Connect(function(h)
if h.Parent:FindFirstChild("Humanoid") and h.Parent.Name ~= player.Name and debounce then
debounce = false
local enemy = h.Parent.Humanoid
enemy:TakeDamage(damage)
fireballRainModel:Destroy()
wait(1)
debounce = true
end
end)
end)
Please help me, thanks.
If this is not the correct category, please tell me what’s the correct category, thanks!