So I made this render in blender, first time actually making something proper in blender. The model was created in Studio, but I rendered it in blender.
Try using a subdivision surface modifier or turn on shade smooth on that model
it looks nice, how did you make the bevels in studio?
I used the gap-fill plugin to make the complex wedges, and I used a sphere as a mesh part, which allows you to easily manipulate it in all dimensions without it being locked on all sides. So you can make oval shapes and stuff like that too.
The blockiness is intentional. I wanted to make it look like something out of Roblox more than an actual highly detailed mesh.
thanks, i was wondering how to do that on studio. and you should try remaking that on blender, it can make it a lot quicker to make
G r o m i t M u g
Be careful not to drop it!
Maybe shade smooth?
I was kinda going for a blocky design, kind of like it’s made from blocks. But I think I should put some material on it.
Also, g r o m i t.