Been experimenting with blender a bit

So I made this render in blender, first time actually making something proper in blender. The model was created in Studio, but I rendered it in blender.

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Try using a subdivision surface modifier or turn on shade smooth on that model

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it looks nice, how did you make the bevels in studio?

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I used the gap-fill plugin to make the complex wedges, and I used a sphere as a mesh part, which allows you to easily manipulate it in all dimensions without it being locked on all sides. So you can make oval shapes and stuff like that too.

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The blockiness is intentional. I wanted to make it look like something out of Roblox more than an actual highly detailed mesh.

thanks, i was wondering how to do that on studio. and you should try remaking that on blender, it can make it a lot quicker to make :slight_smile:

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G r o m i t M u g

Be careful not to drop it!

Maybe shade smooth?

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I was kinda going for a blocky design, kind of like it’s made from blocks. But I think I should put some material on it.

Also, g r o m i t.