Being able to configure Highlight render distance

Highlight.RenderDistance (or something similar)

The highlight feature is amazing, it’s honestly one of the coolest features added recently. However, I’ve been running into an issue with them.

Distance!!! I’m currently on the other side of the map and as you can see, the highlight is still visible.

Now while it looks great here, it looks bad once you start gaining distance.

image

Sure, you can tell me to track the distance by just throwing it on a renderstepped and get the distance between the player and the sign, but why. I don’t have too for billboard guis. And for the little guys who are just starting and don’t know what a renderstepped is, this would be super helpful.

I think this feature would help add more usecases for these, and really expand them a bit. It also wouldn’t be that hard to implement.

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I personally think Highlight.MaxDistance sounds better, for easier indexing.

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