Being curious how this was made

if its wrong topic for this question tell me i will change it

im just being curious how they made this cannon rotate so smooth on server, i want to discusse how this cannon rotating system could’ve been made, what they used to achieve this smoothness.

You should probably move this to #help-and-feedback:game-design-support

They set the network owner to the player. This questions suits #help-and-feedback:scripting-support more.

is that all and are they using cframe to rotate it?

That or tween service, torque and angular velocity. You’d have to ask the person who made this.

yeah but i dont think they are going to respond me, anyways i see it follows camera lookvector and my question is how they passed this camera lookvector to server

They’re probably not sending over the raw CameraLookvector, as that’d be pretty wasteful. If you could get the view of another player watching someone on the cannon, we could get a much better idea of how they’re doing it.