if its wrong topic for this question tell me i will change it
im just being curious how they made this cannon rotate so smooth on server, i want to discusse how this cannon rotating system could’ve been made, what they used to achieve this smoothness.
yeah but i dont think they are going to respond me, anyways i see it follows camera lookvector and my question is how they passed this camera lookvector to server
They’re probably not sending over the raw CameraLookvector, as that’d be pretty wasteful. If you could get the view of another player watching someone on the cannon, we could get a much better idea of how they’re doing it.