Best and efficient way to handle planes?

Title explains it but I would like to go in some depth. I’ve some choices on how to handle planes but I know there is going to be a much better way to handle them.

Here’s what I thought of:

  • Framework for the plane, then handle the plane

  • Handing the physics on a local script then telling the server to replicate the changes made by the plane driver.

Once plane stuff is done, here’s what I thought of setting up the variables.

  • Variables for the plane
  • Dictionary for the algorithms

And here’s what I thought of handling plane physics

[Handling on a local script]

  • Handle physics on Stepped

  • Set network ownership to the player and clone the plane handler script to their PlayerScripts.

  • If player dies while in seat (with engine on), remove the control from the player and set the network ownership to the server.

  • Control UserInputService and use a function to handle speed.

  • If plane engine suddenly off, call a function that resets the plane’s speed and body velocity’s max force.

I need some good advice on what’s the best approach to handle planes. Thanks in advance!