Best approach to a Melee/Weapon System?

I have been working on a recreation of a sword combat game like Combat Warriors and Balthazar

But I can’t seem to be able to wrap my head around how they make their Melee/Weapon System, I have tried to create an OOP Class to manage a certain tool instance but it does not meet the standard and usability I want to have.

Currently I have a ConfigModule in my tool which will be required by the MeleeFrameworkClient and then sent to the MeleeFunctionClass Which will set up the ActionHandlers.

During this It fires and event to the server to set up the welds for the tool.
But I don’t know how I should manage the controls of the weapon/melee and how to handle the hitboxes proficiently on the client and the server.

I am currently using RaycastHitboxV4 but I don’t think it will be beneficial because this is a depreciated source

It will be greatly appreciated if you can give another suggestion on how I could set up the system and what best Hitbox Module I should use. :smile:

raycasthitboxv4 is likely your best option

combat warriors uses it too

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Thanks for that information, This really helped.