Best Instance To Use For Grab Skills?

I’ve tried the most common instances to use for grab skills/carry system and they all seem to be buggy.
Welds/WeldConstraints:

  • If one player that is welded dies then the other player that is welded also dies
  • The player being grabbed/carried weighs down the user creating a janky/clunky movement

Align Position / Align Orientation:

  • On the clients of one of the players, the other player is either appearing behind or ahead

I’ve tried things like setting networkownerships but that doesn’t seem to make a difference, I’m just wondering how I could make a grab skill/carry system smooth like how other combat games do it.

2 Likes

you can try to partent an attackment to torso or arm and add ball socket constraint then connect it to the player being picked up o

im in the same boat as you brother, im still researching.

Try creating a ‘fake’ character that has the appearance of the person grabbed, this way you don’t have to worry about network ownership or anything. Also use an AlignPosition wth RigidityEnabled for better precision.