Hey!
I thought I’d post this here too for hope of a better response!
I’m currently working on a minigame for a project, it plays like something @Zomebody made back in 2016: https://twitter.com/ZomebodyRoblox/status/697081406703431680
The game is a downhill racer, where the player is on a ring/sitting and slide down a hill over objects and around corners (like sledding)
I’m looking for some opinions as Roblox has advanced since then on what the best body mover/method you would use to recreate this, for example VectorForce, BodyThrust, BodyVelocity, Springs, CFrame, etc.
I’ve messed around with a few different ways of doing this but I’m not satisfied with any outcome so far. As the game is just downhill obviously you could rely on Roblox physics and just ‘nudge’ the player for turning round corners, however this is inconsistent.
tl;dr what method would you use to recreate above tweet
Thanks!