Best Network library

I think it is about time I get into the libraries and best practices that big developers use. I read about a few different networking libraries, which ones are the best to use?

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I have very good network library bro RemoteEvent | Documentation - Roblox Creator Hub
You don’t need anything else.
Everything else is an empty promises and duck tapes that will not fix a broken from the beggining game.

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I use Blink.

This topic might give you more insight (and you should probably use it, since this is a duplicate):

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So you do recognize that network libraries is a bloatware? :innocent:

I mean just from the ones I’ve seen it seems it can reduce around 30 kB/sec to less than 1 kb/sec. Seems very useful

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Nope it wont.
if you write your code optimized it will do the opposite of helping.
if you want to you can search up for buffer serializers as a more approporiate solution (becouse its exactly what this libraries does) but without empty promises like “Blazingly fast :sparkles: :tm:” (hint: its not blazing nor fast)

Well I’ll probably eventually learn how to write my own library for it using buffers but for now it’s easier to just learn what everyone else uses

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people do use libraries like “FastCast” and some still uses rojo in 2025 :skull: so what, you are gonna listen to them?
Just keep using remote events all their benchmarks have been done on some unrealistic scenarios.
You can use already use pre made buffer serialization libraries while you don’t know how buffers work.

I don’t see any problems with FastCast, and it is better than wasting your time trying to create your own bullet drop system.

???

well you’re fun to be around

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FastCast is outdated.
It’s loosely typed, and the majority of people who use FastCast use it not as a bullet simulation library but literally as a regular raycast.
Also, FastCast has some questionable approaches that I personally don’t like.
Too much bloatware for a formula that can be generated by chat gpt in 2025

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So? Let them. If it works for them who cares? Why down other people because you do not like or favour the same thing? This is just immature and it shows a lot by the way you replied especially including the skull emoji.

Read a book.

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type checking has nothing to do with functionality

topbarplus has no intellisense at all

it has extra features that normal raycasts don’t

keyword: personally

you call everything bloatware

devaluing the work of developers without suggesting a way to improve it :shocker:

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Wdym read a book?
You cant just ignore all perfomance lose and tell me to “read a book” LMAO :skull:

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Yes but it has a bunch of other problems regarding optimization and wouldn’t it be nice to make script analisis have sense of relief and not throwing you with a bunch of type errors?

unoptimized = bloatware

Yes, that’s why there are alternatives.

–nocheck
–nolint

not how it works

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I’m sorry who is using fastcast for regular raycasting purposes? If you are trying to say that the dynamic raycasting it does should just be done individually for each project, then clearly time is not of value to you.

Adding to the actual point of this topic. I’ve used NetRay and think it’s often pretty convenient to use. Not sure if I like having event names not linked to any reference. I’ve also tried Replica, but wasnt a fan of giving up my control.

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Do you do anything other than whine when someone recommends a well-known, well-documented, and battle-tested library? I’ve literally never seen you actually try to help people in these threads beyond going “NOOOO DONT USE LIBRARIES THEY’RE *BLOAT” - without ever actually making an argument as to why those libraries are bloat. Seems to me like you’re just a LARPer, lol.

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that a copping method ignoring the problem entirely.
I can clearly differentiate real developer versus production based skiddie

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