Hello,
I am currently making a move in a game where the player punches an enemy, the enemy gets knocked back and then 2 seconds later the enemy stops being moved by the knockback and the player TPs behind the enemy and hits them again. I was at first using BodyVelocity
but when I would stop the body velocity and anchor the enemy the player would not TP directly behind the enemy on client side so I suspected there was some physic problems. Then I switched over to TweenService
for the knockback, it works well and I could continue using it but it just looks not that smooth, maybe because of how fast it is moving. Is there any better option to knockback players that is more visually appealing and smooth?
Example
https://www.roblox.com/games/4195834406/UPDATE-1-3-Dragon-Ball-Online-Generations
This game has some pretty smooth knockbacks in my opinion and I suggest you watch a youtube video on the game to get an idea of what I want.