I want to archive the best performance for GUI based games.
Here is what I tried to do:
Disabled character loading.
Using replicated first to replicate the gui because I won’t load the character.
Disabled DefaultChat.
Disabled all core gui’s.
Made a Skybox and left all the ID’s none. And disabled celestial bodies. and setted SunAngularSize and MoonAngularSize to 0.
Changed lighting to Voxel.
Deleted the baseplate.
Overrided roblox player default scripts with empty scripts.
Now I wanna know does this settings makes the game more performant or am doing something wrong.
Also is there any further steps I can do. Because the game is all about a gui.
No 3d objects rendering needed or lighting.
If you ask why am trying to get all this performance. Am just curious of how much I can go with performance optimization for a gui based game in roblox.
PS: Am not sure if this is the correct category. So correct me if am wrong.
Hey. I already set the graphics quality to 1 but it’s up to the players to select the graphics quality level. I don’t think there is a way to lock the graphics quality to 1 or at least to set it to 1 using scripts.
And for streaming enabled. I don’t have any parts or anything in the place. pretty much just a gui and a local script that loads it inside the ReplicatedFirst
Thanks for the good suggestions. I agree with you.
I don’t have any performance issues. The game loads in instantly:
But am just curious to know if there is anything I missed.
Because I’ll probably make a gui intensive game or make a tutorial on how to make the most optimized gui based game.
So I wanted to make sure that why I’ve done is correct. and that I covered everything that is possible.
That’s why I wanted to check on the community here if there is any further suggestions.
Thank you