Essentially, I want to populate my game with NPCs (that ideally have humanoids). From past experience, I know that humanoids can cause lag in large quantities.
I already have 35 walking NPCs with humanoids - performance is fine! However, I want to add 20 more that don’t walk (but have idle animations).
What strategy would be the best for performance?
- Add the 20 new NPCs with humanoids
- Limit the # of new humanoid NPCs by using a random selection
- Remove the humanoid component in the new NPCs
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From past posts I’ve read, all of these seem like viable ideas. I was hoping to get some perspective from people who have used these strategies.