Hey everyone,
I’m currently reworking my game’s organization and wanted to get some input on how others handle player data.
Specifically:
Is it better to store player data in a server-side table or inside folders within the player instance?
I’ve been using folders inside the player to store things like stats and progression, which makes it easy to access and visualize in Studio. But I recently looked through some other developers’ code and noticed they’re storing everything in server-side tables. That approach seems cleaner and more secure, but it also means I’d need to use RemoteEvents every time data changes or needs to be accessed by the client.
I’m Looking For:
• What the pros and cons of each method?
• Is there a recommended standard?
• How do you handle syncing using server tables?