I’m working on a small game and want to create different animations for various tools. For example, if I equip a sword, the character’s idle, walking, and other animations should change.
What’s the most effective way to achieve this? I’ve tried one method before where I simply copied the animation script and assigned different animations to each. Then, I used a script on the tool itself to enable one animation script and disable the other. However, I’m wondering if there’s a more efficient or organized approach.
Either change the IDS in the animate script by setting them this way
Character.Animate.Idle = "Your ID"
Or by disabling the animate script and inside the tool, track when the characters state changes from walking to idle and play the corresponding animations.
sure, just quick question, wasn’t there a way to like update the player so it plays the animations instantly? rn the animations id’s updates but not the actual animation until i move and stop again (for the idle)