I’m fairly confused on how to determine the pointer’s position, relative to the prize on the wheel.
A brief diagram, basically what I’m after:

(green sector = one with the pointer on, the player has won that prize)
(red sector, prize available but not won)
I haven’t got any scripts but I had a few theories:
- saving the thresholds for each sector (not extremely great), so if it landed within x and x, it would be x prize/segment
- checking if the pointer is touching what part of the wheel
Would any of these be efficient/the best way of doing it or is there an alternative method?