I feel like the answer is just don’t use remote events and UI scripts to keep things secure, but I was curious is there any way to make UI buttons, scripts and events more secure from the client changing local scripts?
I want to have UI elements for stuff involving currency transferring/moving and other in game mechanics that I wouldn’t want exploited, but I feel like if I just add remote events for stuff like that, exploiters would be able to easily change params, fire them and exploit them, though I don’t really ever see other games have issues like this with exploiting even with vulnerable mechanics in the UI.