basically the title
im trying to run a script if a player is hit by a flying object
the way ive been doing it is checking it’s “assemblylinearvelocity” and this is very buggy and annoying
- ive been using assemblylinearvelocity.magnitude for measurements, could that be a problem
- my only other alternative i can think of is to just make it so instead of checking every object and if its going fast i just manually give these destructive properties to parts myself, is that really the only other way…?