Best way to clone large quantities of Models

Pretty self explanatory, I’m fluctuating around 64,000 Models per chunk, each model usually having 2 Parts and 1 WeldConstraint.

I’ve tried using Actors with BindableFunctions but that was too slow, so I’m considering just cloning the Model client sided

Any suggestions?

64k?? I’m sorry but I can’t think of a possible reason for any game to have that many models. What is your game

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Cubic chunk based mining game, each chunk being 40x40x40.

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Why does each pair of blocks have to be a separate Model?

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So they can all be mined seperately

If your alluding to greedy meshing, however, I don’t think greedy meshing is an option because the materials UVs will constantly be shifting around whenever a block is mined

Why do they have to be a model to be mined separately? Why not have just a huge list of Parts connected together?

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Why don’t you just only instantiate a cube when it’s exposed to the air, or if it’s 1 cube away from being exposed to air. Then chunks without holes in them would just have their top layer.

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The issue isn’t because I’m using Models, it’s because the amount of Models i’m creating

I’ve tried using Parts before but switched because parts can easily become Models, but not vice versa. There will be community submissions for this game

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Can’t believe I didn’t think of this, Ill try it soon
Thank you!

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Turns out the issue with the Actor solution was just creating elements for 2 dictionaries for each ore. I will still be trying LividDreaming’s suggestion so that will be marked as the forums solution

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