If your alluding to greedy meshing, however, I don’t think greedy meshing is an option because the materials UVs will constantly be shifting around whenever a block is mined
Why don’t you just only instantiate a cube when it’s exposed to the air, or if it’s 1 cube away from being exposed to air. Then chunks without holes in them would just have their top layer.
The issue isn’t because I’m using Models, it’s because the amount of Models i’m creating
I’ve tried using Parts before but switched because parts can easily become Models, but not vice versa. There will be community submissions for this game
Turns out the issue with the Actor solution was just creating elements for 2 dictionaries for each ore. I will still be trying LividDreaming’s suggestion so that will be marked as the forums solution