Best way to create a round system for an asymmetrical game

How would I go about creating a round system for a Roblox horror asymmetrical game, where I have 1 killer vs 4-5 survivors, the killer’s role being to eliminate all survivors, and the survivor’s role being to survive and complete puzzles (mainly to shave the timer down, or contribute to escaping)? I just want to know how I should structure this: Do I use module scripts? How do I structure the scripts?

If you are certain you won’t be reusing the code anywhere else, I would just place scripts where they’re meant to go. The timer itself should be in server script service while whatever drives the timer UI (if you even implement one) would be in one of the starter player script folders. If you’re worried about losing them in the sea of other scripts, I’d probably just add a folder and call it a day.

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