Essentially I’m putting together a Siren with beams that constantly spin, like so:
Currently, I use two Beams (with FaceCamera set to true) and attachments at equidistant points from the siren centre:
My problem is though, as shown in the video, the beams appear to ‘flip’ every 180°.
Is there a way I can fix this, or is there a better method to creating the siren effect?
Here’s the model if you need to play around with it:
Siren.rbxm (4.6 KB)
Have you tried setting the “FaceCamera” property of the beam to false?
I’ve tried that, but it creates a 2d effect which I’d ideally like to avoid:
December 8, 2018, 8:49pm
You could try adding two circles similar in look to the trails themselves, perpendicular to the ends of the trail.
December 8, 2018, 9:02pm
Here is a quick mockup of what I mean.
This can be done a lot better of course.
Heres the file for you to experiment with.
Lights.rbxm (6.1 KB)
December 15, 2018, 9:40pm
yea but now it’s just a cylinder spinning around, it doesn’t come close to what a actual siren looks like lol
December 15, 2018, 10:01pm
@forever You should definitely try more faded edges like in the first example if you are unhappy with the result. I believe its possible to do it fairly seamlessly with what I gave you. Just a matter of experimentation.
I applied a similar blur afterwards to achieve something closer looking to the first siren:
January 27, 2019, 7:34am
Tried to achieve that effect and seems like its nearly impossible to achieve until roblox adds a option where “face camera” doesn’t fix to one face following the camera but both.
Lights.rbxl (19.0 KB)