Best Way to create long lasting Particles

I want my flipbook particles to last forever until I want them to disappear but particles have a max lifetime they can last no matter how high of a number you put in. I could use UI elements but then I wouldn’t have the flipbook property. Is there a way to achieve the particle on the right? The particles on the left are timed to loop like they are a single particle but you can tell it’s a new particle by the flashes of light.

https://gyazo.com/7ef4f7bf472c4aebdcdfc18f9fa4a8fb

How are you scripting the flipbook?

Also are you, when scripting it, NOT using enable on, but instead using emit? I heard if you use enable it can cause slight delays when it starst, so heard to instead script it with emit..

What is the time limit you are speaking of?

I assume the first image in the flip book, match what the last image in the flip book is or close to it, so you do not see flicker… since the one on the right seems clean…

You can play flipbooks/spritesheets on UI Images, RectOffset is used for that.

But also if you want to use particles youll have to time a V shaped (or otherwise equally balanced) transparency sequence to cover up that flash. Do keep in mind that doing this will only work for players with max graphic settings or powerful devices, roblox changes emitter rates on lower-end devices.